ABOUT ME

For more than 20 years, I’ve worked across animation, VFX, and game development, contributing to commercials, music videos, feature films, TV series, IMAX productions, and AAA games.

My career has taken me from CG artist and animator to supervisor, writer and director, with experience spanning character creation, digital world-building, visual effects, and cinematic storytelling. While I enjoy the technical and creative challenges of VFX, my greatest passion has always been in developing character- and creature driven story content.

Alongside my production work, I have studied storytelling and writing at the Danish Short- and Documentary Film School, attended the European Cross Media Academy as a writer, and I have developed stories, dialogue, and interactive content for a variety of projects.

At IO Interactive I served as Animation Director on 007 and contributed as Cinematic Director on Hitman 3 before returning to Ghost VFX, where I now work on feature films and TV shows for clients including Amazon Prime, HBO, and Netflix.

MY EXPERTICE

Directing/Supervising

Directing and supervising combines all the disciplines that I love and that fascinates me, and it gives me the opportunity to work on all the aspects of a production.
I have directed game trailers, infomercials, commercials, TV series pilots and episodes and even an interactive theatre play.
Clients include Lego, The Coca Cola company, Olympus, Maersk, One.com, Science North and the Danish science center Experimentariet.

Storytelling

Writing has always been a big passion of mine. Professionally I have written content and dialogue for TV idents, infomercials, TV series pilots and tablet games. I have written for clients like Maersk, Nickelodeon, One.com and Leo Pharma.
I have studied writing at the Short and Documentary Film School, and I have participated as a story world writer at the European Cross Media Academy at the National Film School of Denmark.

Film and TV

As a CG artist and supervisor I have worked on everything from commercials, music videos and TV series to feature films and computer games. I have experience with both live action integration and full CG productions. I am used to budgeting and planning both big and small scale productions as well as leading teams of artists and outsourcing partners both technically and creatively from pre-production to final delivery.

Interactive Media

For several years i have also been developing realtime rendered projects and interactive content.
Using realtime engines like Unreal and Unity I have worked on games for PC and handheld devices. I have also been involved in interactive productions using technologies like Oculus Rift and Kinect to produce virtual stage experiences and  a physically based interactive theatre play.