This is a creature I did to test some zBrush modeling and texturing techniques.
It was not supposed to be used for anything, but for the fun of it, I just rigged it and made this quick render and composite above. Below is a turntable showing the model.
These are work in progress renders of a model from a personal project. I don’t plan on using more time on this one, but I might use it for some future texturing or shading tests.
This is the lead character in a stereoscopic film that we developed at Krogh Mortensen Animation in collaboration with the Planetarium in Copenhagen. Unfortunately the project was cancelled before completion. I modeled this character in Maya.
Here on my blog you will find random content from either personal projects or from production development as well as some behind the scenes material.
Occasionally I will also add links, quotes or videos created by others, that I find inspirational.
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