I worked intensely on shaping the animation direction and technical and creative pipeline for character and animation development for the first year of the production.
I developed and wrote the initial animation vision and presented it both internally and to external stake holders. I was responsible for building the visual style guide for character animation, supervising mocap sessions and directing gameplay development to establish the style for combat behavior and general player movement, and I collaborated closely with other studio departments to execute on the ideas and vision for the project.