ABOUT ME

My name is Claus Kogsbøll. Growing up I loved to draw and to write, and I was often the kid trying to control the stories of the games I played with my friends – sometimes to their obvious annoyment. After high school I looked for a place to develop my creative skills further, and ended up moving to Odense to study visual storytelling, animation and games design at the Centre for Visual Communication at Odense Technical College.
With a bag full of fresh knowledge and motivation I moved back to Copenhagen in 2000 and was hired by Krogh Mortensen Animation as a CG artist and animator.
Alongside my work I have studied storytelling and script writing at The Short and Documentary Film School and at The European Cross Media Academy. Today I work more intensely as a Director and Story/Concept Developer on both commercials, infomercials and longer format films as well as on interactive productions.

MY EXPERTICE

Directing

Directing combines all the disciplines that I love and that fascinates me, and it gives me the opportunity to work on all the aspects of a production.
I have directed game trailers, infomercials, commercials, TV series pilots and episodes and even an interactive theatre play.
Clients include Lego, The Coca Cola company, Olympus, Maersk, One.com, Science North and the Danish science center Experimentariet.

Storytelling

Writing has always been a big passion of mine. Professionally I have written content and dialogue for TV idents, infomercials, TV series pilots and tablet games. I have written for clients like Maersk, Nickelodeon, One.com and Leo Pharma.
I have studied writing at the Short and Documentary Film School, and I have participated as a story world writer at the European Cross Media Academy at the National Film School of Denmark.

Film and TV

As a CG artist and supervisor I have worked on everything from commercials, music videos and TV series to feature films and computer games. I have experience with both live action integration and full CG productions. The job includes budgeting and planning both big and small scale productions as well as leading our team of artists and outsourcing partners both technically and creatively from pre-production to final delivery.

Interactive Media

For the last couple of years I have focused more on the development of realtime rendered projects and interactive content.
Using realtime engines like Unreal and Unity I have worked on games for PC and handheld devices. I have also been involved in interactive productions using technologies like Oculus Rift and Kinect to produce virtual stage experiences and  a physically based interactive theatre play.